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20. November 2025: The Art of Motion

Step into the future of animation with this exclusive event featuring some of Denmark's most accomplished professionals. Whether you’re a seasoned developer, an aspiring game developer, or simply curious about Unreal Engine, this event is for you.

Date: 20. November 2025
Time: 17:30–20:30

Address:
National Film School of Denmark
Theodor Christensens Plads 1
1437 København K

Learn from industry experts, expand your network, and become part of Denmark’s growing Unreal Engine community. Secure your spot now and be part of the future of visual storytelling.


PROGRAM

  • 17:30 Doors open
  • 18:00 Introduction
  • 18:10 Going from Lego Minifig to Unreal Metahuman and Beyond — Christian Faber & Mikael Jaeger Jensen
  • 18:30 How Custom and Mocap Animations Come to Life in Unreal Engine: How Working with Games Has Changed the Way I Animate — Celina Lilliedahl
  • 19:00 Break
  • 19:15 How the Marionette Software Lets You Record and Edit Motion Capture Anywhere, Using Just a Laptop and a Mobile Phone — T. Thore Ipsen
  • 19:25 Transforming the Animation Pipeline: From Third-Party Tools to a Fully Unreal Engine–Based Workflow. Control Rig in Practice: When, Why, and How We Use It for Different Animation Needs — Mathias Asmark
  • 20:00 Networking & mingling
  • 20:30 Thank you for tonight

In collaboration with National Film School of Denmark, Raw Power Games & Bitfire Games
The event will be in English.

It is free to attend, you do however need to register and get a ticket via Billetto:


Meet the Speakers


Celina Lilliedahl
Celina is a 3D and motion capture animator and co-founder of the indie game studio Vølven. She is developing her first cinematic game while working hands-on with animation implementation in Unreal Engine.

Mathias Asmark
Mathias is a gameplay animator with experience in the games industry since 2020. He now works as the solo animator at Bitfire Games, specializing in technical animation with a gameplay focus.

Christian Faber
Christian is a storytelling and concept development expert who has shaped iconic LEGO lines like Technic, Star Wars, and Bionicle. Since founding Waveborn in 2016, he has been building the Rebel Nature universe, using virtual production tools to craft purpose-driven stories inspired by the 17 UN Global Goals.

Mikael Jæger Jensen
Mikael is a freelance Virtual Production Supervisor, Motion & Performance Capture Supervisor, and Unreal Engine Lead. He specializes in real-time cinematic and animated content in Unreal Engine, as well as previs for film, TV, and games.

T. Thore Ipsen
Thore is the CEO and Co-Founder of Marionette, creating intelligent tools for motion capture and animation-driven storytelling. He directs films and story-driven AR/VR experiences bridging animation and motion capture, structuring IPs and cross-platform worlds for games, animation, and immersive media.

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