We’re back — this time drilling deeper into the world of tech and tech art in Unreal Engine!
Whether you’re a technical artist, tools programmer, environment artist, or simply fascinated by the intersection of art and technology, this meetup is for you.
Join us for an evening of in-depth talks and practical insights into how tech and tech art pipelines power modern game development. We will talk about tech workflows, procedural tools, and the technical challenges that bring visual worlds to life.
There will be plenty of time to network, share ideas, and enjoy free drinks. Tickets are required (and yes, it’s still free!).
This event is hosted in collaboration between Ghost Ship Games and Unreal Developers Denmark, uniting two creative communities with one shared goal: to push the boundaries of what’s possible in Unreal Engine.
SCHEDULE
17:30 Doors opening
18:00 Introduction
18:10 From Schools to Studios by Chris Ebeling
18:25 Jenny Widegren: The process of running an indie backend environment
18:50 Break – networking & mingling
19:15 Johan Steenberg: Unreals Procedural Content Generation system
20:00 Networking & mingling
20:30 Thank you for tonight
A special thanks to Ghost Ship Games for hosting and sponsoring drinks for the evening. We’re also grateful to Bitfire Games for their invaluable help in organizing the event.
Meet the Speakers

Chris Ebeling is a Creative Director, Entrepreneur, and Digital Artist with expertise in gaming, VFX, animation, AI, and transmedia. A Partner and Education Consultant for Epic Games, he also leads his digital consulting agency, Beyond Horizon

Jenny Widegren is a Tools and Backend Developer at Ghost Ship Games, where she works on building development tools and backend infrastructure to support game production. Previously, she served as a Senior Online Programmer at Ubisoft, focusing on backend programming and infrastructure — experience that has likely given her strong skills in networking, server management, and large-scale technical systems.

Johan Steenberg is a trained architect (MAA) with a strong entrepreneurial drive and a deep passion for sustainable design. Now working as a Tech Artist at Bitfire Games, he combines his architectural precision with a massive expertise in Unreal Engine to create visually compelling, technically robust game environments and tools. His background in development, prototyping, and design gives him a unique ability to bridge artistic vision with technical execution.
If you want to know more about this or upcoming events, join us on Discord:
https://discord.gg/EHt7MfAwQQ